How do we exhibit and navigate personal and communal fan identities online?
How do we represent identity in the most inclusive way possible for users with disabilities?
How can design inform language education in a way that is most accessible for K-12 children?
A designer for more inclusive and accessible digital products and spaces.
A mobile application which tracks the end-to-end process of produce selection, storage, and consumption — all in one place.View Case Study
Qualitative UX research on writing inclusive and accessible image descriptions for fictional avatars with disabilities and other marginalized identities.View Case Study